Tracking Development

What should a youth soccer club track to measure player development?

The skills, scale and benchmarks worth recording for each player, plus the numbers clubs often track that say little about development.

6 min read·November 2, 2026·By James Jackson, Founder of LaceUp Soccer

To measure player development, a club needs ratings on a fixed list of soccer skills, a scale every coach uses the same way, benchmarks for each age group, and enough check-ins through the season to show a trend. On top of that, record the one or two skills each player is focused on and a short note from the coach. Most of the other numbers clubs collect, like wins and goals, describe results rather than development.

A fixed list of skills

Every coach in the club should rate the same skills. If one coach tracks “first touch” and another tracks “ball control,” you can’t compare their players, and you can’t follow a player who moves teams.

The list should cover more than technique. LaceUp’s field-player rubric has 29 skills. Most are technical and tactical, things like first touch, passing, positioning and decision-making, and the rest cover physical, psychological and character skills such as composure and coachability. Goalkeepers get their own list of 19. You don’t need our list, but you need one list that doesn’t change from team to team. The full version is on the framework page if you want a starting point.

A rating scale with written levels

A number with no description means different things to different coaches. Write down what each level looks like. LaceUp uses five levels (Emerging, Developing, Competent, Proficient, Advanced), and each skill has a short description of what a player at that level can do. A 1 to 5 scale works too, as long as every coach reads the same description for each number.

Benchmarks by age group

A U9 and a U16 with the same rating are in very different places. A benchmark tells you what a typical player at that age can do, so a coach can say whether a player is ahead, on track or behind. LaceUp’s benchmarks run from U8 to U19, and each one names its source (US Soccer, United Soccer Coaches or AYSO).

Repeated check-ins, not one big evaluation

One evaluation is a snapshot. Development is the change between snapshots, so you need several. This doesn’t mean a full evaluation every month. A full pass at the start of the season sets the baseline. After that, a coach can rate just the focus skill for each player every few weeks, which takes about 20 seconds a player.

One evaluation is a snapshot. Development is the change between two of them.

A focus skill and a coach note

Ratings tell you where a player is. A focus skill tells the player what to do next. Pick one or two per player, write them down, and rate them at the next check-in. A one-line note from the coach adds context a number can’t, like “scanning before receiving now, still rushing the pass.”

What not to treat as development

Wins mostly measure the team and the schedule. Goals and assists favor attackers. Playing time measures a coach’s choices. Team placement after tryouts reflects who else showed up that year. All of these are worth knowing, and none of them tell you whether a player got better at soccer.

Physical testing needs care. Sprint times and jump heights in younger age groups mostly follow birth month and growth spurts. If you record them, compare a player to their own earlier numbers rather than to teammates.

Putting it in one place

You can record all of this in a spreadsheet if you hold the scale steady. LaceUp keeps the rubric, levels, benchmarks, focus skills and notes together for every team, and turns them into a plan families can see. It’s free for clubs up to 30 players. Set up your club.

Frequently asked questions

What should a youth soccer club track to measure player development?

Ratings on a fixed list of soccer skills, using a scale every coach applies the same way, compared against benchmarks for the player's age group, recorded several times a season. Add the one or two focus skills each player is working on and a short coach note. That is enough to show whether a player is improving and on what.

Are wins, goals and playing time good measures of player development?

Not on their own. Wins depend on the team and the opponent. Goals favor forwards and say nothing about a defender's growth. Playing time reflects a coach's choices and the depth of the roster. They are worth knowing, but a player can improve a lot in a season where all three go down.

Should clubs track physical testing like sprint times for youth players?

It can be useful at older ages, with care. Before and during growth spurts, physical numbers mostly track birth month and puberty timing, and ranking players on them tends to favor early developers. If you record them, compare each player to their own earlier results, not to teammates.

How many skills should a player evaluation include?

Enough to cover the whole game, few enough that a coach can finish. LaceUp's field-player rubric has 29 skills across technical, tactical, physical, psychological and character areas, with a separate 19-skill rubric for goalkeepers. Coaches don't rate all of them every time. Most check-ins rate one or two focus skills, which takes about 20 seconds per player.

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